Vampire Physiology

The ability to use the abilities of a Vampire. Variation of Undead Physiology. Opposite to Resurrected Believer Physiology.

Also Called

 * Kudlak Mimicry/Physiology
 * Strigoi Mimicry/Physiology
 * Strigoi Mort Mimicry/Physiology
 * Vampire Mimicry
 * Vampiric Mimicry/Physiology
 * Vampyr Physiology/Mimicry
 * Vampirism
 * Vampyrism
 * Vrykolakas

Capabilities
User with this ability either is or can transform into a Vampire, a demonic undead being who subsists by feeding on the life essence of living creatures (often in the form of blood).

Mentally vampires are generally cruel, predatory, quiet and calculating beings who are physically imposing with excellent strength, speed, endurance and agility, excellent senses, and high-level resistance to damage. Other abilities include ability to turn other beings into vampires, psychic abilities, transformation into animals or mist, etc. Note that vampires are able to perform the darkest and most powerful forms of Magic, so the variety of powers some have isn't so much result of them being vampires.

Applications

 * Decelerated Aging or Semi-Immortality
 * Enhanced Condition or Supernatural Condition
 * Enhanced/Supernatural Agility
 * Enhanced/Supernatural Combat
 * Enhanced/Supernatural Durability
 * Enhanced/Supernatural Endurance
 * Enhanced/Supernatural Senses
 * Night Vision
 * Enhanced/Supernatural Speed
 * Enhanced/Supernatural Stamina
 * Enhanced/Supernatural Strength
 * Regenerative Healing Factor

Types of Vampire
For a selection of Vampires, see here.
 * Wampyr Physiology
 * Manananggal Physiology
 * Mutated Vampire Physiology
 * Mystic Vampire Physiology
 * Nelapsi Physiology
 * Neuronal Vampirism
 * Shinso Physiology
 * Superior Vampire Physiology
 * Strix Physiology
 * Transcendent Vampire Physiology
 * Vaewolf Physiology
 * Vampire Lord Physiology
 * Zompire Physiology

Associations

 * Blood Manipulation
 * Curse Empowerment
 * Dhampir Physiology
 * Ghoul Physiology
 * Undead Physiology
 * Vampiric Physiology
 * Vampire Lord Physiology
 * Transcendent Vampire Physiology
 * Werewolf Physiology
 * Vampire Morphing

Limitations

 * Supernatural hunters and Dhampiri tend to be proficient in hunting down vampires.
 * Acidic Blood/Poisonous Blood/Vampiric Toxicity
 * All vampires need some form of life-force, but exact amounts and quality varies, as well as the consequences of not feeding. Some may feel nothing more than normal hunger, others age or weaken rapidly and some enter a ravenous feral state which ends only after they have fed.
 * Vampires have traditionally several weaknesses, but how effective these are to an individual vampire varies greatly:
 * Direct sunlight may cause instant Disintegration, burn like fire or prevent the use of supernatural powers. Originally, vampires had to sleep in their coffin during the day, and sunlight wasn't fatal, they were merely dormant during the day making it "easy" to sneak up on them.
 * Ultraviolet light may be especially effective.
 * Wooden stake through the heart. In most modern depictions, this is fatal; in the original folklore, it merely stops the vampire from leaving their coffin. In most of the older stories, one had to use a hammer or a grave digger's shovel to drive the stake in, which meant that vampire stakings mainly happened during the day when the vampire was asleep. In some cases a special specimen of wood is needed for the stake to be effective, commonly Hawthorn, and occasionally it needs to be blessed or enchanted.
 * Some may die just by driving anything through the heart. This worked in the original folklore as they use to drive iron and steel through the heart.
 * May be unable to enter a dwelling without invitation.
 * Decapitation - and as a bonus point, this one isn't exactly exclusive to vampires; it conveniently works on almost any supernatural creature, and humans too. Then again, so does a stake through the heart...
 * Running water acts like a barrier which they can't cross, though this might be circumvented by making others transport them.
 * Crosses, but not necessarily other religious symbols. In modern renditions, this is usually subject to the power of belief of the wielder, the vampire, both, or neither.
 * Possibly against Holy Powers.
 * Certain plants or substances, garlic or silver being most common.
 * May be bound to their coffin, earth/soil of their grave, etc. How often they need to be in contact of these and the consequences vary widely.
 * If vampires and werewolves are natural enemies, one may be vulnerable to their bite/scratch.
 * Conversion Negation may revert vampires to their original forms.